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WWPD Outpost Zero

Tuesday, October 14, 2014

Theme Decks in LotR: LCG - Part 1



The Lord of the Rings: LCG by Fantasy Flight Games is one of the newer card games on the market, having been around for "only" three-ish years. For a long time, players were limited in their deck construction possibilities by the small player card pool, which didn't leave a lot of options for players to defeat new scenarios. In fact, with rare exceptions, players would be handicapping themselves by sticking to certain themes.


Friday, October 10, 2014

The Lord of the Rings LCG: The Road Darkens Review - Part 1



"Faithless is he that says 'farewell' when the road darkens." - Gimli, The Fellowship of the Ring

Finally. LotR:LCG fans needn't wait any longer for the highly-anticipated deluxe box set The Road Darkens. This is a saga expansion, so unlike the normal releases for the LotR:LCG these cards and encounters follow the storyline from The Lord of the Rings. Anticipation has been high for this set, and there was no small measure of disappointment as the release was delayed further and further. But any ill will on this gamer's part has been washed away now that I actually have the cards in my hands.


Wednesday, October 8, 2014

Review: Sabre Squadron's 'Rapid Deployment' Modern Ruleset

Upholding the great Canadian tradition of 'breaking down' next to a Gasthaus for a Schnitzel and Bier! (or so I am told!)
SabreSquadron has a company-level ruleset in the works, and luckily, the 'beta' version if you will, is available by emailing them from this link:  
From their website:

SabreSquadron is a new venture aiming to bring 'Modern' warfare to your tabletop.
Modern warfare is possibly the most exciting and fastest-moving period to wargame. It has the most interesting equipment - familiar to us from the television news or even from first-hand experience - posing a range of threats that require thought and tactical skill to overcome. 

The period also gives us the chance to thrash out those “What ifs?” from potential international confrontations, as well as re-fighting actual conflicts. However, it is also the most difficult period to transfer to the table-top satisfactorily. This is mainly due to the complexity of contemporary weapons systems, and many players have been put off the era due to rules appearing complicated or – conversely - too abstract. At Sabresquadron we aim to represent modern combat by focusing on the five main elements of the period:

Speed - Speed of maneuver, speed of communications and speed of decision-making.

Lethality - If it can be seen it can be killed, but being seen doesn't mean it has to be hit.

Technology - Minor advantages can be significant, but one shouldn’t get bogged down with details.

People - Training and leadership are vital if any weapons are to be used effectively.

Position - Defenders will fire first but a static defense can be found and destroyed.'

Fellow Dice Devil Rob Kelly and I decided to give the 'Rapid Deployment' (aka basic playtest) rules a whirl, using my 15mm Soviet Tanks vs his Canadians (stationed in West Germany).  We played on an 8 foot table to take advantage of the unlimited range of the high caliber guns (which feels right in Moderns) and the large number of models we were using:
My whole force: 25+ tanks and 1 Motor Rifle unit in BTR's

Monday, October 6, 2014

Review: A Duel Betwixt Us

At Gen Con I managed to snag a copy of A Duel Betwixt Us from Game Salute. With cover art like this, how could I possibly turn it down? A Duel Betwixt Us is a two-player card game with a silly twist.


Wednesday, October 1, 2014

Star Trek Attack Wing AAR: The Balance of Power - Search, Rescue, Destroy


"Contact has been lost with our Science Vessel studying geological rock formation in the Dio System.  Yesterday we received a garbled message from the ships captain indicating that something had gone wrong with the ships systems and they were abandoning the ship.  We are not really sure what is going on so we are sending you and an escort to investigate.  Find the survivors and try to figure out what happened."
Star Fleet Command

Monday, September 29, 2014

Star Trek Attack Wing AAR: The Balance of Power - Investigating Dio VII





"Admiral...the away te... ound something during their sca....... the surface.  Its...ower readings were li...thing I have ever seen.  The team brou.... back... urface.  When we began our scans on board .... surge... systems failure.... out the ship.  The warp core began ov.....oading.  Engineering is not able to hold it together.... escape pods and shuttles .... to the surface.............."

Friday, September 26, 2014

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