WWPD Outpost Zero

Monday, June 29, 2015

Review: Frostgrave

Frostgrave, published by Osprey, is a small scale fantasy skirmish game built around a campaign setting. The game reminds me a lot of the old GW Mordheim, although it appears to be a lot more streamlined and simpler. You build a warband of around 6-10 models, which is lead by a wizard and his apprentice. As you play games, you'll collect treasure, gain experience, and over time, your wizard and his warband will become stronger and stronger. While it can be played as a standalone one-off pickup game, it will truly shine in a campaign setting.

Friday, June 26, 2015

Warhammer Conquest Regionals AAR at Atomic Empire in Durham, NC

Over the weekend, Andrew and I headed down to Atomic Empire in Durham NC for the Conquest regionals. To be honest, we were very rusty since we'd been inundated with awesome releases for Lord of the Rings and Star Wars Armada--man I wish I had time to play it all!

As usual, my memory for what went on in games is pretty spotty, so I'll keep this high level!

I ran Ragnar straight out of Davis' head. Ragnar's been my go-to for a while, and since we'd been slacking on Conquest play, I figured I could drive Davis' deck pretty well.

27 people showed up, and 3 (included me) used a bye for round one.

Round One was a bye for me, thanks to one of my earlier tourney wins! This allowed me to do some recon. I walked around and observed what I was going to be up against. I only saw one Aun'Shi. I saw one other Ragnar, several Catos, one Nazdreg, one Zogwort, one Urien, two Eldoraths, one Shadowsun, and many many Kiths. Thankfully, I think Ragnar is a pretty good matchup against Kith, so I wasn't sweating it too hard!

Wednesday, June 24, 2015

Star Wars Armada 300 Point Spring Tourmament Report at Dragon's Den Richmond VA

Just a few days back, I had the chance to play in my second Star Wars Armada tournament at Dragon's Den in Richmond VA (See my previous report for part one). This was the 2nd half of their spring tournament. For this, the winner of the day would earn the Victory II alt art card while the winner of both events (combined scores) would win the Imperial Gunnery medal.

I was fortunate enough to be joined by my buds Sean, Eric (a co-host of Intensify Forward Firepower), and Jon as well! Jon's thoughts are below.

If you've listened to our podcast, you'll know that I am on the fence on the usefulness of fighters in the current meta. So, I elected to try an experiment and went squadronless!

I had:
*Assault Frigate Mk II B (72) + Mon Mothma (30) + XI7 Turbolasers (6) + Gunnery Team (7) + Electronic Countermeasures (7)
*Assault Frigate Mk II B (72) + XI7 Turbolasers (6) + Gunnery Team (7) + Electronic Countermeasures (7)
*CR90 B (39) + Tantive IV (3) + Leia Organa (3)
*CR90 B (39) + Jaina's Light (2)

Which clocked in at a cool 300. I won't even bother listing my objectives because I went first all day!

Monday, June 22, 2015

Conquest Warlord Review: Baharroth

After a brief hiatus from gaming in general due to some crazy life stuff popping up, I have found myself reinvigorated by Conquest. I was playing almost every night in preparation for a regional tournament (that I ended up skipping), and really diving into some decks and warlords that I hadn't yet had the opportunity to play (although, I still haven't played Zogwort, and probably never will). The warlord that has grabbed my attention the most has been Baharroth, the Cry of the Wind in Eldar-speak.

When it comes to the 40k lore I obsess over two factions: Eldar (of all varieties) and Chaos. I love the Eldar storyline and background, especially concerning the Phoenix Lords. Now, Baharroth isn't my favorite Phoenix Lord in the background, but in Conquest he's a fun, unique, and effective crusader for the Eldar race.

Friday, June 19, 2015

Star Wars Armada Battle Report: Opening Salvo

As prime opponent Sean and I return to the labs in preparation for the (at time of writing) upcoming tournament at Dragon's Den in Richmond, VA, I make some dramatic changes to my Rebel build.

Behind Enemy Lines Episode 10

The Behind Enemy Lines Podcast is back with even more news, AARs, and engaging topics!
warning: Explicit Content.

Download the file here

Join us as we talk about all sorts of gaming madness, ranging from the streets of Berlin to Fallout 4. Warning: May contain traces of Fallout 4!

In Act I, we talk about wargaming n00b news and rumours, including a sneak peek at Berlin, the upcoming and eagerly awaited Flames Of War supplement. Then Dan and Mike can’t help but talk a little Fallout 4 following the Bethesda E3 conference, much to Greg’s lament.

In Act II, we cover our TCOW game day AARs and answer some more excellent listener questions. We don’t talk about Fallout 4 in this act, but we’re thinking about it.

In Act III, we answer a live Tweet question (yay!) and talk a bit about our tournament preparations for a couple of upcoming events next month. I don’t remember much about this act because I’m daydreaming about Fallout 4. Links! Check out martin Bond’s Star Trek Attack Wing reviews here: http://thegaragegamers.blogspot.co.nz/

Thursday, June 18, 2015

Intensify Forward Firepower Podcast Episode VI- Easy's Shame

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The crew is back for Episode VI and ready to Intensify Forward Firepower! A listener question gets answered to kick things off before Steve and Eric review their experiences from the weekend Armada tournament they both participated in. Before long, this after-tournament talk turns into an extended squadron discussion where the merits of Rhymer and the pitfalls of B-wings are tossed around. Before launching the escape pods Dano, Eric, Judson and Steve chat about just a portion of the game's objective scenarios, with more sure to come in future episodes.

Want to join the conversation? Please sound off in the comments below, or let us know on our forum!

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