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WWPD Outpost Zero

Friday, May 22, 2015

Parker's Top 5 Favorite LotR LCG Quests

In a game filled with great scenarios and thematic moments, it can be tough to single out any particular quest for praise. Yet lately I've been getting in some solid LotR LCG time, and I've been revisiting quests that I thought of as being my "favorites". Some of the quests were not as great as I remembered, and I played some quests that I had forgotten how much I enjoy.


So I wanted to write a quick article singing the praises of 5 quests that consistently provide great moments and a thrilling game.

Wednesday, May 20, 2015

Assassinorum: Execution Force Review - Part 1

As astute readers know, I'm an unabashed fan of the Warhammer 40,000 universe. So when I saw that GW would be releasing a board game based on the legendary assassin temples, it definitely got my attention. Last week, I caved to the hype and ordered the game.


In Part 1 of this review, we'll be discussing the box's contents, from the models to the instruction manual! I promise lots of pretty pictures!

Monday, May 18, 2015

Star Wars Armada Battle Report: The Cold of Space


"Lord Vader, repairs have been completed and the Inquisitor and Dominatrix are ready for our next mission."

"I am sending you back into the fray, do not disappoint me."

"Yes Lord Vader."


Friday, May 15, 2015

Intensify Forward Firepower Episode IV: The First Transport is Away!


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In Intensify Forward Firepower: Episode 4 Dan, Eric, Steve, and Judson are excited to talk Wave 1! "It's away!" With the news that the ships and squadrons everyone has been waiting for are en route, Dan takes every opportunity to remind the rest of the crew that his have already been delivered. They talk about their latest Armada-exploits, and then hurtle headlong into a discussion of their initial Wave 1 impressions. This carries the four through Assault Frigate mentions, TIE Bomber drops, Gladiator quips, and unique squadron debates. Tune in as you wait with Steve, Eric, and Judson - but not Dan - for your Wave 1 orders to arrive.



Want to join the conversation? Please sound off in the comments below, or let us know on our forum!

The Lost Realm - First Adventure, First Impressions, First Playthroughs

We’re roughly a month past the release of the latest deluxe expansion, The Lost Realm, and I’ve had a chance to sit down and play through the first scenario blind. Like the preceding expansion, The Voice of Isengard, the game includes a narrative to read through before each adventure that expounds upon the lore and story we’ll see in the cycle. The advent of both Encounter and Player side-quests create an added questing contention, with much needed player assets being diverted to and fro.


With the expansion of the Dunedain trait, and the theme of silent guardians over the lost lands of the north, we see players being rewarded and penalized for pro-actively engaging enemies. In the interest of time, myself and my co-player took our two decks from our current campaign (one made up of Noldor and Dunedain, the other made up of the Three Hunters) and decided to jump in head-first. Not knowing what pace to expect, or how to prioritize our resources, we were trounced from the get-go with rapidly increasing threat counters and an encounter side-quest that broke our hearts. Learning from the lesson of loss, we were able to take those same decks and find success after being exposed to the new dangers of the Witch-Realm of Angmar and what treachery lays ahead.


Thursday, May 14, 2015

Behind Enemy Lines Episode 7

The Behind Enemy Lines Podcast is back with even more news, AARs, and engaging topics!

Download the file here

Bludging, news, and special characters, oh my! Welcome back for another report from Behind Enemy Lines!

In Act I, the guys explore some wargaming n00b news and rumours.

In Act II, we discuss our AARs and cover Bludgefest 2015, where we cleaned out our hobby cabinets for trading and selling of miniatures. 

In Act III, the guys tackle the age-old question of warriors/heroes in our favorite wargames, before answering a significantly more important (and revealing) question...

Wednesday, May 13, 2015

Review: Deathwatch RPG by Fantasy Flight

Fantasy Flight Games has found a ton of success with their Conquest LCG, which is based on the Warhammer 40,000 universe. But prior to this they had already created a ton of gameplay opportunities with GW's 40k license, including the publication of several RPG's. One of my favorites was Deathwatch, which is based on a secret order of Space Marines.


I thought I'd give you guys a short overview of the background and gameplay covered by the main Deathwatch rulebook, and leave the expansions for later reviews.

The Deathwatch, aka Ordo Xenos, is an order of the Inquisition that seeks out and combats alien threats to the Imperium. Others facets of the Inquisition combat daemons and heresy, but it is up to the Deathwatch to fight the less overt alien threats that endanger the Imperium. What makes the Deathwatch unique is that its combat forces are comprised of Space Marines from scores of chapters throughout the galaxy. Space Marines chosen to serve in the Deathwatch, either on a volunteer basis or by command, leave their Chapter for a certain amount of time to serve with other marines in the Ordo Xenos.

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