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WWPD Outpost Zero

Friday, February 27, 2015

Warhammer Conquest Warlord Focus: Aun'Shi

images courtesy of http://www.conquestdb.com if you aren't using this yet- do so now!

Aun'shi- the Warlord of the latest expansion pack "Gift of the Ethereals", is the 2nd Tau Warlord for Conquest, and features a unique set of abilities - as well as drawbacks! I love "tricky" card interactions, and so I was immediately intrigued by Aun'shi. He and his signature squad both have a forced reaction- after they attack, they must retreat from battle and head back to HQ. While that very much fits the fluff of Ethereals in the Universe, it is something you really have to consider when playing as or against this warlord!

First, let's take a close look at Aun'shi. Nothing new with starting cards or resources: 7 for both. Aun'shi's stats are, however, some of the best with 2 ATT and 7 HP (Along with Ragnar and Nazdreg). Aun'shi has two traits: Soldier and Ethereal. Finally, all Tau units you control at a planet with Aun'shi gain armorbane. That is huge! However, after attacking he must move to the HQ.

Wednesday, February 25, 2015

Interview with Artist Ben Zweifel

One of my goals when I started writing for Outpost Zero was not just to write about our favorite games, but introduce some of the people and processes behind those games. That's why I'm proud to bring you guys  this interview with freelance artist Ben Zweifel.


While Ben now focuses primarily on the Star Wars RPG, X-Wing, and Armada, his work has been featured in the LotR LCG from the very beginning of the game. His artwork was among the first that many of us would have seen when we started the game, as his portfolio includes the 1st stage quest card for Passage Through Mirkwood.

Ben has also done work for Fantasy Flight's board game line, notably for the Warhammer 40,000 game Relic (basically the 40k version of Talisman). After enduring my pleading for artwork featuring Abaddon or Maugan Ra, he was kind enough to answer my questions...

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What was your earliest introduction to Middle Earth? And for Warhammer 40,000?


I grew up with both of them. I was introduced to LOTR at a very early age, and I think I had read them a couple of times by the time 6th grade rolled around. 40k on the other hand was a bit later but at one point I was fielding fairly large Space Marine and Tyranid armies. However, I think I enjoyed the modelling/painting aspect of it a lot more than actually playing the game. I could probably count the number of times I played proper games on one hand as opposed to the countless hours hunched over a table holding tiny brushes or gluing sand to bases.


Tuesday, February 24, 2015

Follow the WWPD Fellowship on Facebook!


Sierra hooked up the WWPD Fellowship with its very own Facebook account! Make sure to go "like" the page to keep up to date with all of the LOTR goings ons on Outpost Zero! Speaking of which, have you checked out our Article Index? We have a long list of Lord of the Rings: The Card Game content that will continue to grow!

That Facebook link again is http://www.facebook.com/WWPDFellowship!

Monday, February 23, 2015

Behind Enemy Lines Episode 1

Featuring some of the gents from down under, we're proud to announce a new podcast distributed by the WWPD Network!

Download now!

Join the new podcast guys on the block for Episode 1 of Behind Enemy Lines! The guys keep it short and sweet with introductions, news, and more!

In Act I, the guys introduce themselves and their favorite games.

In Act II, our intrepid hosts comb the interwebs for Newb News, talking info and rumours about the full spectrum of wargaming.

In Act III the guys talk about what they are up to hobby-wise. They’ll also let you know about the new podcast’s social media channels.

Check them out on Facebook!



Friday, February 20, 2015

Rumble in the Rubble - All Quiet on the Martian Front - 1860pts

On Super Bowl Sunday 2015,  four members of our local gaming group met at Hard Knox Games in Elizabethtown, KY to play an 1860pt game of “All Quiet on the Martian Front.” Hard Knox Games as a good collection of terrain which includes ruins/rubble pieces so we decided to fight out the “Ruins” Scenario from the book.  Since the two human players were both named Charles…we dubbed the game the “Battle of Charlestown!”

Charles and Charles had the following US forces:

US – 1st Kentucky Fencibles
Field Commander Squad – 30pts
Group 1
MkIIC Command Tank – 85pts
MkIII Unit (3 Tanks) – 225pts
MkIII Unit (3 Tanks) – 225pts
MkIIB Unit (3 Tanks) – 240pts
MKII MG Unit (3 Tanks) – 180pts
MkII Unit (3 tanks) – 165pts
HMG Armed Flivver Unit (3 Flivvers) – 45pts
Group 2
Infantry Command Squad – 30pts
MkIIIS Transport Tank – 75pts
Armored Infantry Squad  (3 elements) – 65pts
MkIIIS Transport Tank – 75pts
Infantry Squad  (3 elements) – 30pts
Infantry Squad  (3 elements) – 30pts
Rough Riders (3 elements) – 45pts
Group 3
Infantry Command Squad – 30pts
HMG Squad (3 elements) – 40pts
Gun Carriers w/ Light Howitzer (3 Elements) – 60pts
Gun Carriers w/ Light Howitzer (3 Elements) – 60pts
Anti-Tripod Gun – 80pts
MkII Gun Tractor– 40pts


1st Kentucky Fencibles
Charles' converted Light Howitzer Gun Trucks - Made from "Axis & Allies" and other parts

Wednesday, February 18, 2015

Conquest LCG: My 5 Favorite Chaos Cards

Hello, fellow denizens of the Eye of Terror! Today we have a short article about my top 5 cards for the Chaos faction in the Warhammer 40,000 Conquest LCG (aka Conquest) Editor's note: This article is only through The Scourge. Chaos is by far my favorite faction in Conquest, as it was in the tabletop version of the game. I've been experimenting with a few different decks, but as I've been doing so I've noticed some cards that automatically make it into any deck build.


Note: we'll be discussing cards that are specific to the Chaos faction, and we are excluding cards that are available to Chaos based on the allies matrix (despite the utility of the Ork Kannon, Rokkit Launcha, and many Dark Eldar cards), although those cards will come into the discussion when talking about good combos for the top 5. We also aren't discussing the warlord signature cards.

So let's dive right in and talk some cards!

Monday, February 16, 2015

Saipan Patrol! Chain of Command Japanese vs. US Marines

By Eric Lauterbach


Our first game of US Marines vs. the Japanese playing Chain of Command was pretty interesting. The mission we selected was a patrol where two forces approach from the long edge. It doesn't always work out that way once the patrol phase starts as you will see.

The forces in CoC are exact full strength historical platoon organizations to start with, from there you compare the platoon force rating vs the opponents and you get the difference in extra forces. The Marines, due to their large amount of BAR weapons, gave the Japanese enough points for a bad HA-GO tank. You could easily monkey with the platoon composition, CoC gives you the formula to do so.

This is a battle report, and we are all still fairly new to the game so if you are looking for a tutorial I suggest you take a look at the Too Fat Lardies site and watch Richard's videos on how to play.

So, on to the opening moves the patrol phase.  The Marines started out by moving aggressively to the center, with the Japanese with their extra movement for patrol markers trying to outflank the Americans. You win the game by wrecking the other players force morale, both were high for this game.
The board.

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