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WWPD Outpost Zero

Friday, December 19, 2014

LotR LCG: Celebrimbor's Secret Review - Part 2

In Part 1 of our review of the new AP Celebrimbor's Secret we looked at the player cards. We got a great hero as well as several cool allies, events, and attachments. In fact, Charge of the Rohirrim has breathed new life into my Rohan obsession, and inspired a new deck that I've been enjoying. With the player cards out of the way it's time to dive into the other facet of every AP: the quest.

Art by recklesshero.deviantart.com, completely unrelated to the quest, I've just been using Boromir a lot lately

My reviews of each quest tend to be as spoiler-free as possible, but for this particular AP I can't really delve into the quest without revealing significant portions of the mechanics and background. So if you're looking for a spoiler-free review then you should stop reading now, and revisit this page after you've played through the quest a couple times.

Thursday, December 18, 2014

Imperial Assault: Unboxing





It's pretty rare that I find myself waiting for a game to come out. Generally speaking, I can't keep up with the pace big games are released at. Imperial Assault, by Fantasy Flight Games, was the exception; and I finally got my hands on it. Care to have a look inside the box?

Wednesday, December 17, 2014

Firefall Review

Overview

Gilly got me in to a new online game called Firefall.  I had never heard of it, but was told it was kind of a sci-fi World of Warcraft.  The game was free, so I went to Steam and downloaded it and watched the trailer.  I noticed off the bat that the graphical style is not "realistic", which I think is a good thing.  One of the best decisions WoW ever made was to really go cartoon-like with the look.  In games that try to be too realistic (LotR Online), I think the suspension of disbelief doesn't work as well and stuff looks weird and fake.  (Skyrim looked alright, I have to admit)

The story - which I didn't really see a TON of explanation about - is that you are on Earth in the far future and you are supplementing the military forces - Accord - in order to protect the civilian population.  Nothing flashy that I have seen as of yet.

Monday, December 15, 2014

Conquest Warlord Focus: Zarathur, High Sorcerer

After waiting what seemed like 40,000 years to play a game of Conquest with a full deck, I've managed to get a load of real games in lately. I've decided to focus on a single deck while I'm still wrapping my head around the general strategy of the game, and I wanted to choose a warlord that fit my love of the 40k background (say what you want about the actual tabletop game, but the background of 40k is undeniably awesome).


My main army back when I played the tabletop game was Chaos (Marines and Demons), and I dabbled in Dark Eldar as well. Taking a quick glance at the core set cards it seemed like the Dark Eldar were a little tricksy, while the forces of Chaos were more direct. I decided then to start with Chaos, as what they lacked in subtlety they might make up for with destructiveness. I have since learned that Chaos has a few subtle tricks of their own to play while maintaining an awesome level of destructive power.

And the glue that holds the power of Chaos together is Zarathur, High Sorcerer and Core Set Warlord of Chaos:

Friday, December 12, 2014

The LotR LCG: Gems of the Core Set pt II- Attachments

In part one, I looked at allies from the core set that are awesome on their own, or have become awesome due to the expanded cardpool. I got a lot of great feedback regarding that, and as a result I am focusing this article on cards that only stand on their own two legs. These are cards that were great on day one, and are great now. In either case, the point of these articles is to let new players know that the core set provides many great cards, and isn't completely outmatched by the modern cardpool! Seeing the current catalog of LOTR LCG releases can be very daunting, but you don't need to worry! You can contribute to the quest with just one purchase!

With that being said, let's get started. I've kept the list to my top 4 so as not to get too wild! As usual, images courtesy of the wonderful Hall of Beorn.

First up, we have the quintessential resource generating card:
The Steward of Gondor remains the quintessential resource generating card. It's reliable, it has no restrictions on who it goes on, and it produces a hole damn lot of resources! It's not without it's drawbacks, but they're minor. Because it's a Unique card, you can only have one in play. If you run multiple-sphere decks, that means one of your heroes will be generating way more than the others. Of course, lots of cards exist to mitigate this in the cardpool now, but not so much in the core set.

Another serious drawback for me, and other slaves to theme like myself is that it just doesn't make sense in a lot of cases. Because it's a Title, the card implies the hero is the actual Steward of Gondor. Now, I've rationalized this away to mean the hero has the support of the Steward of Gondor (who can provide him with the wealth of Gondor), but when you're attaching the card to Sam Gamgee it can still feel a little odd.

Wednesday, December 10, 2014

Netrunner Newbie Stories: My First Corp Deck

So, Steven dragged me in to Android: Netrunner and I think I am an even bigger fan of it than he is!  I really like this game, but I am really bad at it.  I have been trying to concentrate on the Corp side of the game, and specifically on Jinteki.  I chose this corp for no other reason that the art looked cool, but I have really grown to like the strategy this Corp employs - kill the Runner.

If you are an advanced Netrunner player (or even middle of the road), looking for a killer Jinteki tournament deck, this article is not for you.  I am just posting my deck and some thoughts on how this thing works. If you have suggestions or comments, please see the forum link at the end.

Identity

I went with Jinteki Personal Evolution as my Identity.  This card does 1 net damage whenever an Agenda is stolen or scored.  This works well with my strategy of killing the Runner.  As you will see later, this deck can do a lot of damage really quickly.  If the Runner "succeeds" on a run, this damage can set him up for some additional damage that he may not account for.

Monday, December 8, 2014

WWPD Fellowship Saga Campaign Part 2

In part 1 of our ambitious attempt to get through all 8 saga quests for the Fellowship of the Ring we saw Frodo safely through the perils of hiking in Middle Earth. Ringwraiths and Barrow-wights proved to be little trouble to us, and we fought and ran our way tot he safety of Rivendell. However, much like Frodo's wound on Weathertop, a lingering blow was dealt to our quest: many of the burdens had been gained along the way, and there was little we could do to remove them.

As we prepared to dive into the second phase of the quest and get through the three scenarios from The Road Darkens, we learned that we would not be leaving Rivendell without reinforcements. The House of Elrond bequeathed our heroes with several boons. Before we go into the scenarios we will talk a little about which boons we chose, and why we chose them.

PI: I chose Skilled Healer and Sting, and in a departure from the fluff I put them both on Sam, which made him an incredible defender.

SM: Anduril and Valiant Warrior. I had Loragorn, so obviously he got Anduril! I put Valiant Warrior on Glorfindel. It was dope.

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